Set on an ocean, a new Link (the "Hero of Winds") faces a restored ( and even more tragic) Ganon and does a lot of sailing. Following from the first true multiplayer Legend of Zelda game, Four Swords, it also included a limited two-player mode using the Game Boy Advance cable, allowing a second player to control Tingle and assist (or hinder) the player. Its major gimmick was the titular conductor's baton, the Wind Waker, which among other things, allowed Link to control the wind. This game, explicitly set some time after Ocarina of Time (roughly 100 years), showed off cel-shading techniques to produce a game visually reminiscent of anime.
The tenth game in The Legend of Zelda series would be the first Game Cube release: The Wind Waker (known as Baton of Wind in Japan), released in Japan in late 2002 and the rest of the world in early 2003. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.
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Introing with solo harp, then gradually building to the suspenseful string stabs and horn fanfare of 1'00", there's some great running percussion with tambourine, timpani, and cymbals going full force. Though the middle of this arrangement is taken up by a more reticent version of the classic Zelda theme on oboe, the framing melody on either end is new and gives this ReMix a good combination of nostalgia and freshness. I confess to owning a Gamecube but not this game I'm still working my way slowly through Metroid Prime, which is a bit more my style. Darkesword aka Shariq Ansari gives us this stirring orchestral arrangement of the story theme from Link's latest cel-shaded adventure.